Adobe Air Installer For Mac



Apple has changed Apple Mac App Store requirements and methodologies and that resulted in changes to the AIR runtime itself. This document explains how to post updated AIR applications to the Mac App store.

  1. Adobe Air Application Installer Mac
  2. Adobe Air Installer Mac
  3. Adobe Air Installer Mac Os X

Steps to Post an AIR Application to the Mac App Store

  • Adobe AIR must already be installed. In a web page (in a browser), click a seamless install link for the application. Adobe AIR lets developers install applications via a link (or other user interface element) in a SWF file embedded in a web page.
  • Double-click the.dmg file. (If you don't see the Safari Downloads window, click Finder (User Name) Downloads.) Double-click Install Adobe Acrobat Reader DC to start the installation. When asked if you are sure that you want to open the file, click Open.
  • If there is no network connection from which to obtain the correct version of Adobe AIR (if necessary), installation fails. Also, the installation fails if the operating system is not supported in Adobe AIR 2. The following example creates a DMG file (a native installer file for Mac OS) based on an AIR file: adt -package -target native.
  • For instructions, see Install an older version of Adobe Reader on Mac OS. When the file appears at the bottom of the browser, click the file. (If you don't see the file, choose Downloads from the Chrome menu.).

Note:

May 5 01:02:31 Samis-MacBook-Pro Adobe AIR Installer285: Runtime Installer begin with version 3.2.0.2070 on Mac OS 10.7.2 x86. May 5 01:02:31 Samis-MacBook-Pro Adobe AIR Installer285: Commandline is: -silent -eulaAccepted.

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Posting an application to the Mac App Store requires manual steps. Make sure that you have a Mac developer account with Apple.

  • Package your app with a captive runtime. The Mac App Store only accepts self-contained apps, and doesn't allow apps that use the shared AIR runtime. After packaging your .app bundle, manually open your Info.plist file in your favorite XML editor. Add an LSApplicationCategoryType entry.
  • Also add a 512x512 icon to your Icon.icns file. (Currently the adt tool does not support icons of this size on Mac.) You can use Icon Composer (available with the xcode tools) to resize.
  • Apple places several restrictions to post on the Mac App Store, including:
    • The locations an app can write to
    • The APIs an app can use (non-public APIs are not allowed)
    • And the resources an app is allowed to use.
  • WebKit uses a few non-public APIs that are not allowed on the Mac App Store, so you cannot use HTMLLoader or any class in the flash.html package in your app. Manually remove WebKit.dylib and Flash Player.plugin from the Adobe AIR.framework/Resources subtree inside your app bundle. You can use the StageWebView class but only when created with useNative=true.
  • Additionally, if you are interested in decreasing the size of your app and you are not using any DRM functionality, you can manually remove Adobe AIR.vch, adobecp.plugin, adobecp.vch, and AdobeCP15.plugin from the Adobe AIR.framework/Resources subtree inside your app bundle.
  • It is recommended that you use Mac OS 10.7 or higher to upload your app. There is a bug in Mac OS 10.6 that prevents Apple’s Application Loader from successfully uploading your app with the AIR runtime. To upload from Mac OS 10.6, there is a workaround:
    • Delete the “Resources” symbolic link in the AIR framework folder and create a true folder called “Resources”.
    • Copy the AIR Info.plist file (from Versions/1.0/Resources) into this new folder. Modify the original Info.plist file (inside Versions/1.0/Resources) by renaming the bundle id to com.adobe.AIR1.

Once your app package is ready, launch Terminal, and do the following:

  1. Install your Developer Application and Developer Installer certificates on the Keychain. Use Apple's Developer Certificate Utility to create and install the certificates. The developer certificates refer to the 'WWDR Intermediate Certificate' and to the 'Apple Inc. Root Certificate'. These certificates are not required to be in the Keychain to sign an app. If needed, they can be obtained from Apple Root Certification Authority.

  2. Sign your app with your Mac Application account certificate.

    textcodesign -f -s '3rd Party Mac Developer Application: XXX' --entitlements ZZZ.entitlements YYY.app

    where XXX is the name on your cert, YYY is the name of your app, and ZZZ is an entitlements file. The entitlements file provides the list or resources and features the app is allowed to access.

  3. Build a .pkg installer for your app that is signed with your Mac Installer account certificate.

    productbuild --component YYY.app /Applications --sign '3rd Party Mac Developer Installer: XXX' YYY.pkg

    If you are missing the productbuild tool, make sure that you have xcode 3.2.6 or above installed.

  4. Delete or zip the .app file after productbuild has created the .pkg (otherwise the installer test doesn't work).

  5. Install your app as if it came from the store.

    sudo installer -store -pkg YYY.pkg -target /

  6. Verify that your app is installed in Applications and is launchable.

    You are now ready to upload your app. Before doing so, you must create meta-data for your app on iTunes Connect.

    • Log in using your Apple ID.
    • Follow the Manage Your Applications link.
    • And click the Add New App button to create the meta-data.

    Then, use Application Loader to upload the app for review. (Application Loader is part of Xcode tools, versions 3.2.6 and above. Application Loader is also available as a stand-alone download). You find out right away if your application bundle is well-formed. But it takes a few days to find out if Apple approved it or not.

    In particular, if you are using a self-signed certificate you could get the following warning from iTunes Connect:

    Adobe has discovered one or more issues with your recent binary submission for 'YYY'. Your app has proceeded to review, but the following issues should be corrected in your next submission:
    Invalid Signature - the nested app bundle (YYY.app/Contents/Frameworks/Adobe AIR.framework) is not signed, the signature is invalid, or it is not signed with an Apple submission certificate. Refer to the Code Signing and Application Sandboxing Guide for more information.

To install or update the runtime, a user must have administrative privileges for the computer.

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Install the runtime on a Windows computer

  1. Download the runtime installation file from http://get.adobe.com/air.

  2. Double-click the runtime installation file.

  3. In the installation window, follow the prompts to complete the installation.

Install the runtime on a Mac computer

  1. Download the runtime installation file from http://get.adobe.com/air.

  2. Double-click runtime installation file.

  3. In the installation window, follow the prompts to complete the installation.

  4. If the Installer displays an Authenticate window, enter your Mac OS user name and password.

Install the runtime on a Linux computer

Note: At this time, AIR 2.7 and later are not supported on Linux. AIR applications deployed to Linux should continue to use the AIR 2.6 SDK.

Adobe Air Application Installer Mac

Using the binary installer:

Adobe
  1. Locate the installation binary file from http://kb2.adobe.com/cps/853/cpsid_85304.html and download.

  2. Set the file permissions so that the installer application can be executed. From a command line, you can set the file permissions with:

    Some versions of Linux allow you to set the file permissions on the Properties dialog opened through a context menu.

  3. Run the installer from the command line or by double-clicking the runtime installation file.

  4. In the installation window, follow the prompts to complete the installation.

Adobe AIR is installed as a native package. In other words, as rpm on an rpm based distribution and deb on a Debian distribution. Currently AIR does not support any other package format.

Using the package installers: Remote control app for iphone mac.

Adobe Air Installer For Mac
  1. Locate the AIR package file from http://kb2.adobe.com/cps/853/cpsid_85304.html. Download the rpm or Debian package, depending on which package format your system supports.

  2. If needed, double-click AIR package file to install the package.

    You can also install from the command line:

    1. On a Debian system:

    2. On an rpm-based system:

      Or, if you are updating an existing version (AIR 1.5.3 or later):

Installing AIR 2 and AIR applications requires you to have administrator privileges on your computer.

Adobe Air Installer Mac

Adobe AIR is installed to the following location: /opt/Adobe AIR/Versions/1.0

AIR registers the mime-type 'application/vnd.adobe.air-application-installer-package+zip', which means that .air files are of this mime-type and are therefore registered with the AIR runtime.

Install the runtime on an Android device

You can install the latest release of the AIR runtime from the Android Market.

You can install development versions of the AIR runtime from a link on a web page or by using the ADT -installRuntime command. Only one version of the AIR runtime can be installed at a time; you cannot have both a release and a development version installed.

See ADT installRuntime command for more information.

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Install the runtime on an iOS device

The necessary AIR runtime code is bundled with each application created for iPhone, iTouch, and iPad devices. You do not install a separate runtime component.